Projector Brightness and Throw

The projector lumens a screen needs from its size, gain, and target foot-lamberts.

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Example

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Checked against published worked examples from: ProjectorCentral (M. David Stone).

Details, formula, and sources

ScopeWith the throw distance from the throw ratio. The projection analog of lighting-beam's fixture photometry.

Formula or tableRequired lumens = target foot-lamberts x screen area / gain; throw distance = throw ratio x screen width.

Source and editionStandard AV screen-luminance identity (SMPTE-style targets, by name); foot-lamberts = lumens x gain / area.

Free accessScreen-luminance methods free at projector and screen maker technical pages.

What governsMath aid for personal verification. Stop work and consult the qualified person on site if any number does not match the field condition.

API field namesscreen_w_ft, screen_h_ft, screen_gain, target_foot_lamberts, throw_ratio, required_lumens, area_sqft, throw_distance_ft

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